![]() ![]() The character is proficient in the Athletics skill, which covers swimming, so you allow the character’s proficiency bonus to apply to this ability check. Swimming for an hour at a depth greater than 200 feet counts a s 4 hours.Įlsewhere, DMG Chapter 8 - Using Ability Scores - Proficiency describes swimming very differently, describing Atheltics (Constitution) checks for distance swimming rather than Athletics (Strength) checks, but making no mention of Constitution saves.įor example, you might decide that a character forced to swim from an island to the mainland must succeed on a Constitution check (as opposed to a Strength check) because of the distance involved. For a creature without a swimming speed, each hour spent swimming at a depth greater than 100 feet counts as 2 hours for the purpose of determining exhaustion. Swimming through deep water is similar to traveling at high altitudes, because of the water’s pressure and cold temperature. After each hour of swimming, a character must succeed on a DC 10 Constitution saving throw or gain one level of exhaustion.Ī creature that has a swimming speed - including a character with a ring of swimming or similar magic - can swim all day without penalty and uses the normal forced march rules in the Player’s Handbook. Unless aided by magic, a character can’t swim for a full 8 hours per day. ![]() Also, the second paragraph makes clear that that rule does not apply to anything with a swimming speed (such as a Triton): Swimming It is quite possible that that section was intended to apply only to underwater swimming, not all swimming, especially given the third paragraph that describes the effect being enhanced for especially deep water. The quoted excerpt is from DMG Chapter 5 - Unusual Environments - Underwater. Phandelver and Below: The Shattered Obelisk Mordenkainen Presents: Monsters of the Multiverse
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